Aldo

Explorer (Scout)

Description:

Character: Aldo, Explorer (Scout) [Scout]
Stats: STR:12 (0), INT:10 (0), WIS:9 (0), DEX:13 (+1), CON:10 (0), CHR:7 (-1)
Saves: Petrification & Paralysis: 15, Poison & Death: 14, Blast & Breath: 16, Staffs & Wands: 16, Spells: 17

Combat: AC: 5, HP: 7, Movement: 60’ (20’)
Attacks: Pair of swords (9+,1d6+1); Composite bow (9+,1d6+1); Hand axe (10+,1d6+1)
Actions: Open doors (18+), Detect secret doors (18+), Hear noise (18+), Find traps (18+)
Proficiencies: Passing without Trace, Survival
Class features: Difficult to spot, Avoid getting lost, Evade wilderness encounters

Equipment: Composite bow, 2 short swords, hand axe, chain mail armor, grey-green traveler’s cloak, wool tunic and pants, high boots, backpack, 50’ rope, grappling hook, blanket, tinder box, 12 torches

Load: 7/1
Gold: 260

Languages: Common
Next level: 2,000 XP
XP: 443

Bio:

Aldo is a Ferryman from Woodhollow in the Fishers’ Guild. He became an Explorer.

Aldo

Threat of The Ashlands Louis